Objective | Continue my career at a company which offers a progressive environment. I’m an enthusiastic, creative and ambitious animator . My career aspirations include working on award winning games. I want to continue to be proud of my work, I believe this is a great motivator ensuring maximum effort and commitment. |
Summary | I am a dedicated and experienced Lead Animator in Video-Game Development. I have excellent knowledge of industry standard tools - 3DS Max, Maya, Motionbuilder, and extensive experience with the most significant middleware tools in use today - Unity and Unreal. I have extensive experience with node based animation trees, rigging character setup and skinning. |
Experience | Freelance Animator Dootsy.co.uk2014/2015 I am responsible for the game animations, rigging, of characters working with the team at Kwalee on soon to be released mobile games.
Lead Animator, Eutechnyx2010/2014I was responsible for the game animations, rigging, of characters, vehicles. setting up data pipeline for game assets, Provide direction in relation to key areas: Quality: ensure highest standards are met, Productivity: working with production staff to qualify timescales and resource allocation in accordance with development schedule.
Titles- ACR Drift, Warhammer Storm Of Vengeance, Ride to Hell, Nascar
Lead Animator LeftField2008/2010I was responsible for the game animations, rigging, of characters, vehicles, setting up data pipeline for game assets,Storyboarding directing cut scenes.
Titles- Mayhem, Spongebob Squarepants Boat Bash.
Animator/Lead Animator Venom Games2005/2008I was responsible for the game animations, rigging of characters, skinning of the boxers and the creation of the advanced facial rig used in the Create a Boxer. Directing Mo-cap shoots.
Titles
Animator/Vis Entertainment2002//2005I was responsible for Character Rigging and Animation of in game characters, cut-scene storyboarding and creation of cut-scenes.
Titles- Brave “Search for Spirit Dancer”
Art Manager/Animator Red Lemon2002//2005Provide direction for the project teams working with the Creative Director in relation to these key areas: Quality of art: Ensure that the highest standards are met. Productivity: working with the production staff to qualify timescales and resource allocation for tasks in accordance with development schedules. Assets: modeling and texturing interactive 3D environments. Also creating 3D Characters and animation of characters.
Titles- Farscape, Dexters Laboratory, Roswell conspiracies
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