Tom Higgins

23 Kielder Way Gosforth, Newcastle Upon Tyne NE3 2LP

T: +44 0191 284 6456  M: +44 079 51624372

E: Tom.Higgins@dootsy.co.uk

W : Dootsy.co.uk

TH

Objective

Continue my career at a company which offers a progressive environment. I’m an enthusiastic, creative and ambitious animator . My career aspirations include working on award winning games. I want to continue to be proud of my work, I believe this is a great motivator ensuring maximum effort and commitment.

Summary

I am a dedicated and experienced Lead Animator in Video-Game Development.

I have excellent knowledge of industry standard tools - 3DS Max, Maya, Motionbuilder, and extensive experience with the most significant middleware tools in use today - Unity and Unreal.

I have extensive experience with node based animation trees, rigging character setup and skinning.

Experience

Freelance Animator Dootsy.co.uk

2014/2015

I am responsible for the game animations, rigging, of characters working with the team at  Kwalee on soon to be released mobile games.

Lead Animator, Eutechnyx

2010/2014

I was responsible for the game animations, rigging, of characters, vehicles. setting up data pipeline for game assets, Provide direction in relation to key areas: Quality: ensure highest standards are met, Productivity: working with production staff to qualify timescales and resource allocation in accordance with development schedule.

Titles

  • ACR Drift, Warhammer Storm Of Vengeance, Ride to Hell, Nascar

Lead Animator LeftField

2008/2010

I was responsible for the game animations, rigging, of characters, vehicles, setting up data pipeline for game assets,Storyboarding directing cut scenes.

Titles

  • Mayhem, Spongebob Squarepants Boat Bash.

Animator/Lead Animator Venom Games

2005/2008

I was responsible for the game animations, rigging of characters, skinning of the boxers and the creation of the advanced facial rig used in the Create a Boxer. Directing Mo-cap shoots.

Titles

  • Don King Prizefighter

Animator/Vis Entertainment

2002//2005

I was responsible for Character Rigging and Animation of in game characters, cut-scene storyboarding and creation of cut-scenes.

Titles

  • Brave “Search for Spirit Dancer”

Art Manager/Animator Red Lemon

2002//2005

Provide direction for the project teams working with the Creative Director in relation to these key areas: Quality of art: Ensure that the highest standards are met. Productivity: working with the production staff to qualify timescales and resource allocation for tasks in accordance with development schedules. Assets: modeling and texturing interactive 3D environments. Also creating 3D Characters and animation of characters.

Titles

  • Farscape, Dexters Laboratory, Roswell conspiracies

Education

St Gregory’s Secondary School

1981/1987                                                                                                                          

English B

Maths B

Art B

History C

Skills

  • Experienced Lead Animator in Video-Game Development .
  • I have excellent knowledge of industry standard tools - 3DS Max, Maya, Motionbuilder
  • Experience in an Art management role overseeing artist’s on multiple projects.
  • A co-operative, reliable colleague and productive team member.

References

Available upon request.